UX Game

For game design you understand the importance of player engagement and challenge.

You want the players to sit on the edge of their seats, play all the levels, rave about it and wait for the incremental versions

l

Editor

Animator

y

Audio engineer

Z

Designer

Creative director

Artist

Programmer

Researcher

l

Editor

Animator

Programmer

Z

Designer

Researcher

Creative director

Artist

y

Audio engineer

It is important to reliably observe, monitor, understand, measure, interpret emotions that keep your game engaging and understand those behaviours. The fun experienced by the players and using it to drive these important market launch, design and development decisions.

Game Progression

Monetization

Preventing bad reputation

Player Acquisition

At Checkealos we do our part to ensure that you can keep up with your competitors.  We provide you the tools to refine you awsome ideas. This tool can be used to your advantage and provide focused results

Each
Project is
Unique

Truly understanding players motivations, behaviours, and continuous testing of game is necessary.

Developing games and apps is about much more than just functionality. With thousands of games and apps out in the market, standing apart from the crowd is more challenging than ever before. That’s one reason why considering the user experience is crucial for developers. It is also about understanding how the end user or player is interacting with your game or app, and verifying that your design intentions are the ones ultimately felt by your audience. UX-focused design is also about saving time and resources, and refining the overall development experience through fast iteration and quickly finding critical issues

Dr. Celia Hodent

Director of UX, Epic Games

Recently Jakob Nielsen of Nielsen Norman Group published an article about his learnings from the gamer user research summit. He was impressed and talked about how important it was to measure kill/death ratio for certain games.

We have a lot of analytics. We know what they do but not why

Jordan Girman

Ex-Director of UX, EA

Checkealos offers targeted player segments that are willing to provide feedback on the game. It is important that you test the game throughout the lifecycle of the game development and not just prior to release. You get feedback in the player’s natural context also, you can choose the environment you want the player to give feedback.

Checkealos helps you observe players testing your game and answer following questions. Why or why not players:
find your game action oriented?
find your game exciting?
find your game competitive, challenging and strategic?
feel a sense of achievement through rewards, power and so on?
are experiencing fantasy through immersive story telling?
Are experiencing boredom or repetition?

Other things to consider about player experience. Does the player:
experience reciprocity
experience commitment and consistency?
experience social proof?
have the ability to express likes and reviews?
experience authority and creativity in content?
experience scarcity which creates investment, interest and challenge?

What we Offer

Checkealos offers targeted player segments that are willing to provide feedback on the game. It is important that you test the game throughout the life cycle of the game development and not just prior to release. You get feedback in the player’s natural context also, you can choose the environment you want the player to give feedback.

What to consider

Checkealos helps you observe players testing your game and answer following questions. Why or why not players:
find your game action oriented?
find your game exciting?
find your game competitive, challenging and strategic?
feel a sense of achievement through rewards, power and so on?
are experiencing fantasy through immersive story telling?
Are experiencing boredom or repetition?

Other things to consider about player experience. Does the player:
experience reciprocity
experience commitment and consistency?
experience social proof?
have the ability to express likes and reviews?
experience authority and creativity in content?
experience scarcity which creates investment, interest and challenge?

Targeted player segments for testing your game.

Recording of the players interaction with your game.

Analysis report with recommendations to make the game player friendly.